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80 Days — Interactive Fiction — 80 Days — Interactive Fiction

80 Days — Interactive Fiction — 80 Days — Interactive Fiction

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80 Days reimagines a journey around the world as choice-driven prose, route planning, inventory management, and time pressure. The strongest sessions accept detours instead of optimizing every stop, because unexpected places and conversations are the game's substance.

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It contains extensive text, making language support and screen readability important buying considerations. Each route is fictional and should not be mistaken for a contemporary travel guide.

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