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The Legend of Zelda: Phantom Hourglass — Touch as an Adventure Tool — The Legend of Zelda: Phantom Hourglass — Touch as an Adventure Tool

The Legend of Zelda: Phantom Hourglass — Touch as an Adventure Tool — The Legend of Zelda: Phantom Hourglass — Touch as an Adventure Tool

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Phantom Hourglass commits to stylus movement, notes, routes, and object interaction rather than using touch as a side feature. That makes it a revealing artifact of early DS confidence.

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The repeated central dungeon divides players, yet mapping discoveries directly on the lower screen gives the adventure a tactile identity that a conventional control scheme would lose.

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