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Doom — Speed, Space, and Sharing — Doom — Speed, Space, and Sharing

Doom — Speed, Space, and Sharing — Doom — Speed, Space, and Sharing

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Doom made fast first-person movement immediately legible and spread through shareware and local networks.

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Its technical energy mattered, but so did the invitation to build levels and circulate the game beyond conventional retail.

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(must watch short ad)